![]() But that doesn't mean there wasn't any payoff deeper into the game between areas, players face off with gigantic motherships that literally fill the screen and throw out an insane amount of firepower that'll take a lot of reflex to avoid. Like most arcade games of the early eighties, there wasn't an ultimate goal in Xevious it was simply a "how high can you go" type of action game. ![]() And in that gaming zone players would have to decide which ground targets needed to be wiped out in order to stay alive if one target was left standing, it could let off a stray bullet that could easily take out the player's one-shot-weak ship. The game also used a bit of mental capacity to survive some ground targets remained stationary, others moved, and some were just for scenery.sitting there defenseless. But enemy forces also moved on the ground as well, and required a bit of aim and timing to nail them with a powerful torpedo. ![]() ![]() Enemies swarm towards the ship in the air, and all can be taken out with a single shot from the forward blaster. Namco's Xevious is, by far, my all-time favorite shooter, and it's clear why: the game required a bit of thought in its action, forcing players to work on two independent planes of action to survive.
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